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A mall-style open-air plaza with significant nooks at either end features cover points scattered around a raised central area (lots of nice flowerbeds), overlooked by four straight corner staircases leading up to balconies on left and right with recessed areas, and higher vantage points on the remaining sides, one with a turret gun and routes to the ODST safehouse, and one with a more open layout, a stalled bus and a street beyond. The map I sit down with - the night-time version of Crater - is a typically composed layout. Although it lacks the playlist functionality of proper Halo 3 multiplayer, there's tremendous versatility. Playing it, you sense it will get a lot of traction, because it's ace. I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well." Yes.
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"I can't talk too much about Reach specifics, but hopefully the game mode's going to be received as well we think it will be, and people are going to enjoy it. "Right now we honestly have no plans to do that because we have another huge game in the works." Yeeeah, buuuut. "The number one question these days is whether we're going to do DLC for ODST and add more Firefight maps," Jarrard admits. The VISR makes it easy to pick friend from foe. Surely they aren't just going to build a new multiplayer gameplay mode and then forget about it? That wouldn't be very Bungie. But "shipping" is the operative word, despite constant denials of any DLC plans. Firefight's the focus at PAX, where a deep queue snakes around the Xbox 360 booth offering a chance to play on one of five of the 10 shipping maps. Now it's one of the biggest of the year.Ī big part of that big game is Firefight, the new four-man co-operative mode where players defend against waves of Covenant forces, which tags onto the new campaign (covered in detail by our E3 write-up). Whether they realised it or not, this was always going to be a big game. In fact, I suspect the only reason it's still "Halo 3: ODST" and not just "Halo: ODST" is that it would be one name-change too many ("Halo: Reach" suggests they're going into next year's effort a bit more knowingly). Speaking at the Penny Arcade Expo in Seattle, Bungie insists the now-broad scope of ODST snuck up on them, but Jarrard admits to me that it was mainly a case of wanting to under-promise and over-deliver. "It's going to represent hours of new campaign gameplay, but it's not a full, entire game like Halo 3." Yeah right. "This isn't the typical, huge, three-year cycle for our studio it's one of three products we have going on, so it's a little smaller in scale," said Bungie community lead Brian Jarrard at the Tokyo Game Show last year.
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I don't know about you, but I saw it coming.
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